Weave to the Write

Painting Revenge

by Brooks Weaver. 0 Comments

Note: Neither game described within this article are for children. There are two, mobile games out there that I enjoy playing that are what I like to call an “oblique, 3rd person perspective.”  The first is The Walking Dead: Assault - which puts you right into The Walking Dead comics by letting you control the group of characters as they progress through the story that all of us Walking Dead fans have come to know and love. The other is new...and deadly in a totally different way. Entitled ... read more

Rushing the Kingdom: Ironhide Game Studio Interview

by Brooks Weaver. 0 Comments

sto·ic: ˈstō-ik/  "A person who can endure pain or hardship without showing their feelings or complaining." There's nothing quite like a warrior who defends a kingdom.  That warrior could be male, female, a wizard, a knight, an archer or even a mechanized-robot-with-rocket-launchers-and-compartments-that-unleash-volatile-liquids-to-stop-the-hordes-before-they-reach-the-castle-gates. (Shew, that was a mouthful.) Regardless who is defending a castle, one attribute that they must have above ... read more

A Test Interface for Everyone

by Brooks Weaver. 0 Comments

The majority of the time I research the game that I am going to play before I play it.  It saves me time and money.  But with simian.interface (Chillingo), I just dove-in head first. “Inspired by tabletop puzzles, modern art, and cognitive psychological experiments,” simian.interface is a game that will push your limits of problem solving (and patience) while capturing your imagination with it’s colorful, 8-bit graphics and chiptune soundtrack. Tip: If you typically play on-the-go ... read more

Surreal Oil

by Brooks Weaver. 0 Comments

No, this is not about a new petrol company that is reinventing how we use oil to fuel machinery.  Or is it? The recently released Feed Me Oil 2 (Chillingo) for iOS is puzzle game about moving oil from one place to another with tools, realistic physics and environmental factors (like how oil and water don’t mix) that make the game an enjoyable experience for just about anyone. If you’ve ever played any of the Cut the Rope games or the peaceful, yet challenging Contre Jour, this game is ... read more

Between the Mundane and the Magical: Kentucky Route Zero

by Brooks Weaver. 0 Comments

The New Year has only just begun and everywhere you look someone is publishing their “Best of 2013” item or list.  The best cars, the best videogames, the best cheese - it’s funny how so many things are “the best” at this time of year. Not to completely follow this trend, although I do admit to putting my own spin on the whole “best of” thing, I wanted to write about a game that intrigued me from the first moment that I played it.  The game that I’m talking about is an “episodic ... read more

On the Value of Infinity

by Brooks Weaver. 0 Comments

Every now and then I have to take a step back and remind myself why I play videogames.  As I grew up watching Transformers and G.I. Joe in the 1980s and playing Nintendo games whenever I could, my first reason for playing videogames is simple - they’ve been there for the majority of my life. As for other reasons, those are simple as well.  I write about the industry so, logically, I should play all kinds of videogames in order to be better informed.  This goes with any subject matter that ... read more

To Hit a Moving Target: Writing in the Videogame Industry

by Brooks Weaver. 0 Comments

Writing can be easy.  “It is warm in June.”  “Today is Thursday and I think it’s going to rain.”  “Do you want to have pancakes for dinner,” he asked. We all learned the basics in elementary school, and now most of us write copious amounts of ‘textual content’ everyday to friends, family, coworkers and complete strangers around the world thanks to social media. But what about telling a story or writing a scene that captures the attention of a reader - making them want to ... read more

ChAIR and the Power of Infinity Blade

by Brooks Weaver. 0 Comments

Each generation of gaming has produced games that will always be remembered as definitive for their respective consoles.  For the Atari 2600 there was Pac-Man and Pole Position, for the Nintendo (NES) there was Super Mario Brothers and The Legend of Zelda, for PlayStation there was Metal Gear Solid and Final Fantasy VII and for Xbox there was Halo: Combat Evolved and Grand Theft Auto III.  It’s rare to find anyone that’s been in the industry or that is a fan of gaming that doesn’t know ... read more

Rock, Paper Fox

by Brooks Weaver. 0 Comments

A.A. Milne, author of Winnie the Pooh, once said: “You can't stay in your corner of the Forest waiting for others to come to you.  You have to go to them sometimes.” Though profound in it’s meaning, it’s message is clear: it never hurts to venture out into the unknown in order to see what adventures lie in waiting.  Meeting new people, conquering your fears or even learning a new skill - getting out of your own comfort zone is healthy from time to time as it enables us to write ... read more

MEGA DEAD PIXEL. It’s About Fun.

by Brooks Weaver. 0 Comments

So it’s been a while since I shared a thing or two about the great games that Chillingo publishes to the masses.  But it’s about time I took up the megaphone again and told you about the Apple App Store’s first ever “Addictive Arcade Retro Pixel Endless Faller (AARPEF for short).” From the indie game development company About Fun (@aboutfungames) comes MEGA DEAD PIXEL (MDP).  It’s a 1980s - style, retro endless game that’s fun for anyone that likes the endless-runner genre; e.g., ... read more