Video Game Arsenals: From Bows-and-Arrows to Custom-Made Weapons of Tomorrow and Beyond

by Brooks Weaver. 0 Comments

GamesCom 2012 is on in full force.  From what I’ve seen come out of it so far, I am even more thrilled for the titles that are going to be released in the final quarter of 2012 and the first quarter of 2013.  Gosh, 2013.  When in the world did we get to 2013??

To begin with, Ubisoft has been busy getting the word (and videos) out for two of their major franchises: Assassin’s Creed 3 (AC3) and Splinter Cell: Blacklist .

The latest AC3 video that I have been privy to is the one shown below.  It not only highlights City gameplay within late 1700’s Boston, it also shows just how much Ubisoft has pushed the resolution and game mechanics, including fighting and weapon use, of the title.  Check out the video below and you will understand what I mean:

Next comes Splinter Cell: Blacklist.

I won’t lie to you.  I’ve been an off-and-on fan of the Splinter Cell franchise ever since it came out in November, 2002.  The first title was a breakthrough in stealth action; and this compliment comes from a gamer that has and will always be a fan of the king of all stealth / action series: Metal Gear Solid .  So when I say breakthrough , I mean it.

Blacklist is looking to once again, after all these years, break through into a whole new fluidity of stealth and action for those that play the title.  To get a taste of some of the weapons that you will have at your disposal to take down the bad guys in this up-and-coming title, check out the video below highlighting the arsenal of Sam Fisher:

To conclude this blog I give you my personal favorite reveal of GamesCom 2012: EA’s Dead Space 3 ’s “Gun Bench”.

Now, Dead Space has been an interesting franchise for me and numerous others to experience.  I remember playing a demo of the first Dead Space game and not liking it AT ALL.  It seemed too clunky and just didn’t appeal to my style of gaming.  But then one evening a few years later when my wife and I were out running errands, I came across Dead Space 2.  To put it simply, the title made me a believer in just how awesome (and scary) video gaming can be.  The transformation from Dead Space 1 to 2 was night-and-day, and I couldn’t have been happier.

The fear and tension of DS2 is palpable, the story clear and concise, and when Isaac Clarke, the main character of the series, finally collapses in exhaustion at the end, you feel the same way because of the mental and physical toll that the journey takes on both you and him.  It was amazing.

Dead Space 3 is looking to take everything that was Dead Space 2 and crank it up a notch ( if that was even possible ).  It’s adding in online, Co-Op gameplay (meaning that you and a friend can play through the campaign over the internet through your Xbox 360, PlayStation 3 or PC) and they have also added in, revealed first at GamesCom 2012, the “Gun Bench”.

For those that know the series, “Benches” were used within the game to update your suit and existing weaponry so that you could survive and deal some damage to all those that crossed your path trying to take you down.  Now, with the addition of the “Gun Bench”, you can make custom weaponry that will not only deal damage, but also provide you with the tools to be an intuitive engineer in a world where you truly need to be creative with your choice of protective suit and weapons to make it through alive.

How will you tweak your arsenal in Dead Space 3?  Let me know your thoughts in the comments section below.

And as always, thanks for reading.

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