Painting Revenge

by Brooks Weaver. 0 Comments

Blog 0086 Feature Graphic

Note: Neither game described within this article are for children.

There are two, mobile games out there that I enjoy playing that are what I like to call an “oblique, 3rd person perspective.”  The first is The Walking Dead: Assault – which puts you right into The Walking Dead comics by letting you control the group of characters as they progress through the story that all of us Walking Dead fans have come to know and love.

The other is new…and deadly in a totally different way.

Entitled Bloodstroke, it is a run-and-gun, oblique, 3rd person shooter that, unlike The Walking Dead, is always moving – just like a John Woo film.  Come to think of it, this game is John Woo’s first mobile game, and it doesn’t disappoint.

Playing as a retired helicopter pilot who has moved on to doing private security in Hong Kong, you play the role of Lotus – a beautiful, but lethal female private security agent who was one of only two survivors in a professional hit against a former client.

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The deadly agent Lotus runs ahead and protects her client in Bloodstroke.

Sound like a John Woo film?  I thought it would.

The gameplay is very straightforward.  You are constantly moving through each level as you protect your latest client against waves of enemies who want nothing more to take down your client and Lotus with him.

With options to either shoot various weapons from a distance or finish off your enemies up-close-and-personal with a few kinds of blades (swords, knives, etc.), you progress through each level with deadly ease.

But the levels, themselves, are the other point of attraction to this game – they all look like Japanese paintings made with white, gray and black paint.

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Lotus and her client stand in the middle of the painted streets of Bloodstroke.

As you take down your enemies, you leave your mark on each “painting” with their blood – hence “Bloodstroke”.  Brutal?  Yes.  But that’s how you paint…revenge.

Bloodstroke is now available for on the App Store for $2.99, and is worth every penny.

Thank you for reading.  For more links to articles on the interactive entertainment industry, follow Brooks on Twitter.

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